Untitled ActionScript (4-Feb @ 17:48)

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  1. I«¼'0#Ø #'‰ú@.êrµNœêI¯éÄa°ñÎ!bôD[¤Í$-
  2. €ŒÉ§ZÉÇwë¦ ¡À‚¡š1^ tí@JWN‡b0    $ ¨iK𠁭UJ¡Xðsnd½»/;àaŽ¯óF$Ĭrgs:B²0 i›†l­    JqU„‰¾†ºÀ©dPEþFÙxð%Püiˆ|HÎñÊ©úâá,=žØ8‡˜lJ#È»éAy£ô¿³¸¼¡¡DNrg¶$uÈV«

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ÂI«¼'0#à #'â°Ãº@.êrµNÅêI¯éÃa°ñÃ!bôD[¤Ã$-Â
â¬ÅçZÃÃwë¦ ¡Ã⡚1^ tí@JWNâ¡b0    $Â¨iKð­UJ¡Xðsnd½»/;àaŽÂ¯óF$ìrgs:B²0iâºâ l­    JqUââ°Â¾Ââ ºédPEþFÃxð%PüiË|HÃñéúâá,=žÃ8â¡ËlJ#ÃȎAy£ô¿³¸¼¡¡DNrg¶$uÃV«

Untitled ActionScript (1-Feb @ 17:06)

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  1. ÿØÿà JFIF      ÿÛ C 
  2. 
  3.  
  4. [19 more lines...]

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ÿÃÿà JFIF      ÿà C 




ÿà C        

ÿà  $ $" ÿà               ÿà 4            !1QaA    #BÂ"26Rrvâµÿà              ÿà (         !1A"QaðqÂâÿà   ? ÃÃ.á]wNñ]â¦âZvÂN¨®šÃâºÃŽââ ÃRÂÃ%¤<DÂêújñÃ0\âºÃil©-Iâø(VVâ    ôÃuën:%îÂ;´â¡Ã®ÂÃ:Ãk¤ÃZÂäÃâi ²â¢$
óÃ2    ÃöëShâ°Ã­¸ÃûuSÃh·eèâ¢
}z¤ãÃ,¶â2âÃŽâñA2ì9óxüëÃ9/â¡
Ãx²Âà0
    $ÃpÃôñ
GÆužÃ¿¨ñâqzÃU·hâ6
¦@#âç¾58nvãC¢±Pâ¢H¹Ãâ Ã§>öpÅãâ¹â¦Ã'Ãù¡ôÃi÷2ä¡Ã¢N¶îÃuâ Ã\â¦FŽÃyÃ6¤£â°)rôÃqëªys^û:š¶ø[Þá
â¯â#¸Ã§âº9þõ¼²F¬Lê?´p²{|­ýxzz£~Bÿ%®A¼­¹AÃÃÃÆLx¬Ž£ÃëF³I%˨Ãç¾?ª¶âºKÃâ¹â âWÅ ÃJâIzŠ©Ã£Ucxo²èi§xÂIíÃÃÃFâ[aüõ¼ÃæŽãDl.6ÃÃfšàfâLn<H´7µlÊŽþá¿ú}º7Cx]¸aRTüKZûâºWަç²ÃÃÅ â-­+FLrïž~ÃóîÃTúâÃ:}Ãsíû¯ÃíBº/õ¼tFª?Ãk!§GuaN ù Kdg±Ãâºdâ¾Âg¶t4Ã(-¤xâ(ÃÂrŸCÂ;ûkâ¢Â²Ã´ÃªÂ½Ã·ÃGJr¨ÂI«Eöâ°5â
uQÂâ¡Ã¦)n<{ñHJâ¬*=¿#ó

3ºÂUÅ¥û¤¨6ö­
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ÂÃÅRz±ÃÅ©VÂF*íQíÃÃ÷f$JCR#-tâ°Ã91¡ÃUÂâ¸
ÃÃ¥l(d(jw/§Âû÷šï»-*­~è2¨ÃIS Va·Ân3 °Ã¨!NÃ⡼§$¤áó»ªâúâ°ÃªVŽÃ¨R(3­Ã51y|ðJÅ¡ Ÿcêt³éືCg`7Ãfí³nK©éÂëâi«iS\ÂÂ¥)ÃPÅ-¤6ï%â¡â°¤%c9b;â¢Â¬â·vë¢â¬âÃîäâuCâ¬fUP&Xâ°cÃÃH¼S#Â¥oŪâ7qE¨G®GºLYâ¨ê]âãÂà¶§´ò
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¹÷l]KZ&Ã^/Iâ¨ââñûÃNxçÃèÃâºÆS¢³zÃmeR;<Gñ^ÃE1÷·¦ëB¯zÃ+Â.«G¨WÃIž¸ÃÅ¡â¬]    þ1â¡ÃèNâvŸKV®ÃÃâëÃô(âìz}eÃ[RÅ {«Šp9vÃ~ÃÃFÂY\ÃX¹¸:121RkBÂÃâ¹j9=Ã4«ââíE>Ãë8ä¤âÂáN9yŸ<ùërÃézÃèraÃõ[âÃËò¹¹ŸWqâìävÃ¥â¬qÅöÂOÂfà`èÃ`xëü¥Rf¬ÃÃìí`ÃmS©pÃSn¼ä§žâòžyçVr·q]â|ÃÃãF§ Å¡kÿÃ

Untitled Perl (31-Jan @ 11:29)

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  1. S1DB003SA 01001œ¾“¾“ úeBRYN                                              C                                       MAIR                                              MAESNEWYDD                         ABERDOVEY                     GWYNEDD                                                     BRYN                                                                            ØØØØØØØu¾“

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S1DB003SA 01001žâ¾âúeBRYN                                              C                                       MAIR                                              MAESNEWYDD                         ABERDOVEY                     GWYNEDD                                                     BRYN                                                                            ÃÃÃÃÃÃÃu¾â

Untitled SQL (31-Jan @ 11:28)

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  1. S1DB003SA 01001œ¾“¾“ úeBRYN                                              C                                       MAIR                                              MAESNEWYDD                         ABERDOVEY                     GWYNEDD                                                     BRYN                                                                            ØØØØØØØu¾“

Plain Code

S1DB003SA 01001žâ¾âúeBRYN                                              C                                       MAIR                                              MAESNEWYDD                         ABERDOVEY                     GWYNEDD                                                     BRYN                                                                            ÃÃÃÃÃÃÃu¾â

Untitled ActionScript (31-Jan @ 11:28)

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  1. S1DB003SA 01001œ¾“¾“ úeBRYN                                              C                                       MAIR                                              MAESNEWYDD                         ABERDOVEY                     GWYNEDD                                                     BRYN                                                                            ØØØØØØØu¾“

Plain Code

S1DB003SA 01001žâ¾âúeBRYN                                              C                                       MAIR                                              MAESNEWYDD                         ABERDOVEY                     GWYNEDD                                                     BRYN                                                                            ÃÃÃÃÃÃÃu¾â

Untitled Java (31-Jan @ 05:23)

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  1. public class Test {
  2.     public static void main(String[] args) {
  3.         System.out.println("Hello, world!");
  4.     }
  5. }

Plain Code

public class Test {
    public static void main(String[] args) {
        System.out.println("Hello, world!");
    }
}

Untitled PHP (30-Jan @ 23:09)

remy

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  1. // first convert tabs to 4 width spaces
  2. $Inputs['code'] = preg_replace('/\t/', '    ', $Inputs['code']);
  3.  
  4. $lines = split("\n", $Inputs['code']);
  5. [24 more lines...]

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// first convert tabs to 4 width spaces
$Inputs['code'] = preg_replace('/\t/', '    ', $Inputs['code']);

$lines = split("\n", $Inputs['code']);
$indent = -1;
$no_indent = false;
foreach ($lines as $line) {
    if (preg_match('/^\s+/', $line, $match)) {
        $len = strlen($match[0]);
        if ($indent == -1) {
            $indent = $len;
        } else if (preg_match('/^\s+$/', $line)) {
            // do nothing - blank line
        } else if ($len < $indent) {
            $indent = $len;
        }
    } else if ($line != '') {
        $no_indent = true;
    }
}

if ($indent && !$no_indent) {
    $new_code = '';
    foreach ($lines as $line) {
        $new_code .= preg_replace('/^\s{' . $indent . '}/', '', $line) . "\n";
    }
    $Inputs['code'] = $new_code;
}

Untitled JavaScript (30-Jan @ 22:17)

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  1. var newValue = this.input.val(),
  2.     ui = {
  3.         value: newValue
  4.     };
  5. [5 more lines...]

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var newValue = this.input.val(),
    ui = {
        value: newValue
    };
// trigger an event, cancel the default action when event handler returns false
if ( this._trigger( "submit", event, ui ) !== false ) {
    this.element.text( newValue );
}
this._hide();

Untitled JavaScript (30-Jan @ 22:17)

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  1. var newValue = this.input.val(),
  2.             ui = {
  3.                 value: newValue
  4.             };
  5. [4 more lines...]

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var newValue = this.input.val(),
            ui = {
                value: newValue
            };
        // trigger an event, cancel the default action when event handler returns false
        if ( this._trigger( "submit", event, ui ) !== false ) {
            this.element.text( newValue );
        }
        this._hide();

Untitled JavaScript (30-Jan @ 22:17)

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  1. var _trigger = prototype._trigger;
  2. prototype._trigger = function( type, event, data ) {
  3.     var ret = _trigger.apply( this, arguments );
  4.     if ( !ret ) {
  5. [10 more lines...]

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var _trigger = prototype._trigger;
prototype._trigger = function( type, event, data ) {
    var ret = _trigger.apply( this, arguments );
    if ( !ret ) {
        return false;
    }

    if ( type === "beforeActivate" ) {
        ret = _trigger.call( this, "changestart", event, data );
    } else if ( type === "activate" ) {
        ret = _trigger.call( this, "change", event, data );
    }
    return ret;
};

Untitled JavaScript (30-Jan @ 22:16)

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  1. // this defines a new widget, in the "custom" namespace
  2. $.widget( "custom.inlineedit", {
  3.     // default options
  4.     options: {
  5. [80 more lines...]

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// this defines a new widget, in the "custom" namespace
$.widget( "custom.inlineedit", {
    // default options
    options: {
        submitOnBlur: true
    },
    // this is the constructor
    _create: function() {
        // basic event binding to this.element
        this._bind({
            // string as value is mapped to instance method
            click: "start"
        });

        // creating a new element to show later
        this.input = $( "<input>" ).addClass("inlineedit-input").hide().insertAfter( this.element );
        // with events on input, here functions that to do event-specific checks
        this._bind( this.input, {
            blur: function( event ) {
                // ignore blur event if already hidden
                if (!this.input.is(":visible")) {
                    return;
                }
                if ( this.options.submitOnBlur ) {
                    this.submit( event );
                } else {
                    this.cancel( event );
                }
            },
            keyup: function( event ) {
                // using $.ui.keyCode to map keyboard input to the right action
                if ( event.keyCode === $.ui.keyCode.ENTER || event.keyCode === $.ui.keyCode.NUMPAD_ENTER ) {
                    this.submit( event );
                } else if ( event.keyCode === $.ui.keyCode.ESCAPE ) {
                    this.cancel( event );
                }
            }
        });
    },
    start: function( event ) {
        this.element.hide();
        this.input.val( this.element.text() ).show().focus();
        // trigger a custom event when something changes
        this._trigger("start", event );
    },
    _hide: function( event ) {
        this.input.hide();
        this.element.show();
    },
    submit: function( event ) {
        var newValue = this.input.val(),
            ui = {
                value: newValue
            };
        // trigger an event, cancel the default action when event handler returns false
        if ( this._trigger( "submit", event, ui ) !== false ) {
            this.element.text( newValue );
        }
        this._hide();
    },
    cancel: function( event ) {
        this._hide();
        // trigger an event when something changes
        this._trigger( "cancel", event );
    }
});
// this is how we can use our custom widget, just like any jQuery plugin
$( "h1" ).inlineedit();
$( "p" ).inlineedit({
    // configure an option
    submitOnBlur: false,
    start: function() {

    }
});
$( "button" ).click( function() {
    // call a public method
    $( ":custom-inlineedit" ).inlineedit( "start" );
    //$( ":custom-inlineedit" ).data("inlineedit").start();
});
// widget's create a custom selector
// triggered events can be used with regular bind, just prepend name
$( ":custom-inlineedit" ).bind( "inlineeditstart inlineeditsubmit inlineeditcancel" , function( event, ui ) {
    $( "<div></div>" ).text( "edit event " + event.type ).appendTo("body");
});

Untitled ActionScript (29-Jan @ 06:35)

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  1. ïðèâåò ìîÿ ëþáèìà ÿ!!!

Plain Code

ïðèâÃ¥ò ìîÿ ëþáèÈ ÿ!!!

Untitled JavaScript (27-Jan @ 20:06)

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  1. var showProps = {},
  2.     hideProps = {};
  3. showProps._height = showProps.height =
  4.     showProps.paddingTop = showProps.paddingBottom =
  5. [13 more lines...]

Plain Code

var showProps = {},
    hideProps = {};
showProps._height = showProps.height =
    showProps.paddingTop = showProps.paddingBottom =
    showProps.borderTopWidth = showProps.borderBottomWidth = "show";
hideProps.height = hideProps.paddingTop = hideProps.paddingBottom =
    hideProps.borderTopWidth = hideProps.borderBottomWidth = "hide";

//

function props( val ) {
    var ret = {};
    ret.height = ret.paddingTop = ret.paddingBottom =
        ret.borderTopWidth = ret.borderBottomWidth = val;
    return ret;
}
var showProps = $.extend( props( "show" ), { _height: "show" } ),
    hideProps = props( "hide" );

Untitled JavaScript (27-Jan @ 16:47)

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  1. $.fx.step.togglePair = function( fx ) {
  2.     if ( !fx.togglePair ) {
  3.         fx.togglePair = {};
  4.         $.each( toggleProps, function() {
  5. [18 more lines...]

Plain Code

$.fx.step.togglePair = function( fx ) {
    if ( !fx.togglePair ) {
        fx.togglePair = {};
        $.each( toggleProps, function() {
            var options = {
                complete: fx.options.complete,
                duration: fx.options.duration,
                queue: fx.options.queue
            };
            fx.togglePair[ this ] = new $.fx( fx.elem, options, this );
        });
    }

    var total = 0;
    $.each( fx.togglePair, function( prop, propFx ) {
        propFx.pos = fx.pos;
        propFx.now = propFx.start + (propFx.end - propFx.start) * propFx.pos;
        propFx.now = Math.round( propFx.now );
        total += propFx.now;
        fx.elem.style[ prop ] = propFx.now + propFx.unit;
    });
    // TODO: handle height
};

Untitled JavaScript (27-Jan @ 16:35)

Syntax Highlighted Code

  1. $.fx.step.togglePair = function( fx ) {
  2.     if ( !fx.togglePair ) {
  3.         fx.togglePair = {};
  4.         $.each( toggleProps, function() {
  5. [12 more lines...]

Plain Code

$.fx.step.togglePair = function( fx ) {
    if ( !fx.togglePair ) {
        fx.togglePair = {};
        $.each( toggleProps, function() {
            var options = {
                complete: fx.options.complete,
                duration: fx.options.duration,
                queue: fx.options.queue
            };
            fx.togglePair[ this ] = new $.fx( fx.elem, options, this );
        });
    }

    $.each( fx.togglePair, function( prop, propFx ) {
        fx.elem.style[ prop ] = Math.round( propFx.cur() );
    });
};

Untitled Python (26-Jan @ 06:44)

Syntax Highlighted Code

  1. print "TEST Message"

Plain Code

print "TEST Message"

Untitled Visual Basic (24-Jan @ 16:50)

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  1. Ś1ÄúŰŔCtŻËó(U

Plain Code

Å1ÃúŰÅCtÅ»Ãó(U

Untitled Text (24-Jan @ 16:50)

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  1. Ś1ÄúŰŔCtŻËó(U

Plain Code

Å1ÃúŰÅCtÅ»Ãó(U

Untitled Text (24-Jan @ 16:49)

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  1. �1�úŰ�CtŻ�ó(U

Plain Code

�1�úð�Ctû�ó(U

Untitled ActionScript (24-Jan @ 16:47)

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  1. Ś1ÄúŰŔCtŻËó(U

Plain Code

Å1ÃúŰÅCtÅ»Ãó(U

Untitled ActionScript (24-Jan @ 09:04)

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  1. MäèÑøÿÿëՍMôèÇøÿÿ

Plain Code

ÂMäèÃøÿÿëÃÂMôèÃøÿÿ

Untitled Apache (24-Jan @ 09:04)

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  1. MäèÑøÿÿëՍMôèÇøÿÿ

Plain Code

ÂMäèÃøÿÿëÃÂMôèÃøÿÿ

Untitled C++ (24-Jan @ 09:03)

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  1. MäèÑøÿÿëՍMôèÇøÿÿ

Plain Code

ÂMäèÃøÿÿëÃÂMôèÃøÿÿ

Untitled PHP (24-Jan @ 09:03)

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  1. MäèÑøÿÿëՍMôèÇøÿÿ

Plain Code

ÂMäèÃøÿÿëÃÂMôèÃøÿÿ

Untitled Text (24-Jan @ 09:02)

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  1. MäèÑøÿÿëՍMôèÇøÿÿ

Plain Code

ÂMäèÃøÿÿëÃÂMôèÃøÿÿ